The FutureIQ Wiki
The story is the vehicle. The model is the payload. Browse the ideas behind the episodes — and follow where they connect.
1217 concepts
184 episodes
13988 links
Hub concepts
The most connected ideas — good places to start wandering.
Opportunity Cost
principle
Opportunity cost is the value of the best alternative a choice displaces—including time, attention, and mental peace. A visible gain is worthwhile only when it exceeds that hidden loss.
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Confirmation Bias
mechanism
Confirmation bias lets prior belief judge the evidence meant to test it: attention preserves supporting hits, interpretation excuses conflicting misses, and memory turns the resulting imbalance into apparent proof.
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Coordination Failures
Individually sensible choices can produce collectively destructive systems when each person’s best move depends on what everyone else is doing. Once rule-breaking pays and spreads, cooperation can unravel into a stable but worse pattern.
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Group Conformism
mechanism
People often trade accuracy for belonging: once a group displays consensus, social alignment can override even direct perception and personal taste.
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Deliberate Trade-off Selection
principle
When incompatible goals cannot all be maximized, choose the compromise explicitly. Otherwise luck, randomness, or hidden defaults will choose what you sacrifice.
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Understanding Incentives
To understand an incentive, ignore the stated goal and inspect the choice architecture: what becomes easier, more rewarding, or less costly than the alternative. Behavior follows the payoff people actually encounter, including fun, convenience, and protection from consequences.
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Overconfidence and the Illusion of Explanatory Depth
Familiarity creates a false sense of understanding because recognition hides the mechanism’s missing parts. Real understanding appears when you can reconstruct the causal chain, answer follow-up questions, or make the system work in your own words.
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Artificial Scarcity
mechanism
Artificial scarcity preserves value by restricting supply below what could profitably be sold. The constraint works when exclusivity and signaling—not merely usefulness—are what buyers are paying for.
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Costly signalling
Costly signalling separates a visible symbol from the hidden price that makes it credible. A signal carries weight when producing it requires enough time, money, risk, or scarcity that imitation is difficult.
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Illusion of Explanatory Depth
mental-model
Familiarity creates a false sense of understanding because the mind stores a usable outline while silently skipping the connections between parts. Trying to explain, reproduce, or operate the thing forces those missing connections into view.
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False-Consensus Effect
mental-model
The false-consensus effect is the habit of treating your own choice as the normal choice. Once you choose a side, you tend to imagine that most other people chose it too.
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Signaling
mental-model
Signaling is the value an action or credential gains by changing what others believe about the person behind it. Its visible message can matter alongside—and sometimes rival—its direct practical function.
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Supply and demand
mechanism
Lucrative opportunities attract supply until competition erodes the advantage. Prices, salaries, and job odds therefore signal the current mismatch between demand and supply—not the moral worth of a product, profession, or person.
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Costly Signaling
mechanism
A claim becomes credible when proving it consumes enough money, time, effort, or risk to deter pretenders. What looks wasteful may be the mechanism: the cost filters [[cheap-talk|Cheap Talk]] into evidence.
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Perverse Incentives
mechanism
Perverse incentives arise when a system rewards behavior that undermines its larger goal. They endure because each participant captures an immediate, legible gain while the resulting harm is delayed, dispersed, or difficult to assign.
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System 1 vs System 2
mental-model
Fast, automatic System 1 often reaches a conclusion before deliberate System 2 arrives; System 2 may then defend that conclusion instead of independently testing it. Better judgment comes from recognizing when intuition contains useful compiled experience and when the problem needs effortful scrutiny.
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Incentive Design
principle
Behavior follows the reward actually attached to an action, not the virtue attached to it. A small, immediate payoff can make a desired behavior repeatable when it rewards that behavior precisely.
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Cognitive biases arise from System 1 overconfidence
mechanism
Cognitive bias emerges when System 1 mistakes familiarity or fluency for competence, settles on an immediate answer, and never hands a demanding problem to System 2 for deliberate correction.
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Negative Externalities
mechanism
A choice looks artificially cheap when the decision-maker captures the savings while other people or the environment absorb part of the cost. The apparent bargain is created by shifting damage outside the transaction.
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Performative Adaptation
mechanism
Visible personality is partly shaped by social reward: people may suppress intelligence, complexity, or confidence when those traits threaten acceptance. What looks like a stable disposition can therefore be an adaptation to the audience.
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Scarcity Heuristic
mental-model
Apparent scarcity raises value and urgency by making delay feel like loss. The signal can rush you into deciding before you establish whether the thing is valuable—or even genuinely scarce.
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Easily-gained things lack value
principle
What arrives without effort may be possessed without becoming usable. The struggle to acquire something can also build the judgment and capacity needed to put it to work.
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Analysis Paralysis
mechanism
Too many similar alternatives—or a demand for complete information—can make comparison costlier than the decision is worth. As evaluation expands, choosing slows or stops even when a reasonable decision now would beat a theoretically perfect decision later.
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Effort Shock
mechanism
Effort Shock arrives when the imagined price of excellence collides with its real workload. Talent can create an early advantage, but expertise demands sustained effort over a long horizon—and many people quit when they finally see that bill.
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Goodhart's Law
mental-model
Goodhart's Law begins when a measurement stops being a window onto reality and becomes the object of reward. Once the score carries consequences, people reshape their behavior around the proxy, making it progressively less trustworthy.
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Reward effort, not outcome
principle
Reward the quality of effort and process rather than the visible result. Outcomes contain luck, and rewarding fruits alone trains people to chase fruits instead of doing good work.
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Scarcity Principle
principle
Limited access can increase desire without changing the thing itself. By turning a choice into a threatened exclusion, scarcity shifts attention from whether something is valuable to whether you might lose the chance to obtain it.
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The Dunning Kruger effect
The Dunning-Kruger effect is a double failure: weak skill also deprives you of the diagnostic skill needed to recognize that weakness. Confidence therefore cannot serve as evidence of competence.
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Separation of Acquisition and Consumption
mechanism
Discovery and understanding often demand different kinds of attention. Capture worthwhile material when you encounter it, then consume it later under conditions suited to comprehension.
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Social Approval Incentives
mechanism
When belonging is conditional, social approval becomes a price: people may pay it by concealing their beliefs, suppressing their preferences, or abandoning ambitions that threaten acceptance.
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